Narma the Returned
Knights Revenant · Legendary · Support · Magic
Stats (base form, level 60 / max star)
Aura
Increases Ally ACC in Dungeons by 80
Skills
Green number next to an effect = how many other champions also have it.
Hell CrescentA1Single enemy
Attacks 1 enemy. Has a 50% chance of increasing the duration of 3 random debuffs on the target by 1 turn.
Skill tome bonuses
Level 2: Damage +5% Level 3: Damage +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +15%
Weirding DanceA2Cooldown: 5 turnsSingle enemy
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also has a 75% chance of placing a [Leech] debuff on all enemies for 2 turns. Then instantly activates all [Poison] debuffs on all enemies. Heals all allies by 25% of this Champion's MAX HP.
Skill tome bonuses
Level 2: Damage +10% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10% Level 6: Cooldown -1 Level 7: Cooldown -1
Toxin TranceA3Cooldown: 5 turnsSingle enemy
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns. If the initial target is already under 3 or more debuffs, places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] on all enemies for 3 turns instead.
Skill tome bonuses
Level 2: Damage +15% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +10% Level 5: Buff/Debuff Chance +10% Level 6: Cooldown -1 Level 7: Cooldown -1
Caustic RebuttalPassive
Whenever an ally is attacked, has a 25% chance of placing a 5% [Poison] debuff on the attacker for 2 turns. Whenever this Champion is attacked, the chance increases to 50%. Enemies under [Poison] debuffs inflict 5% less damage per each [Poison] debuff on them (stacks up to 25%). If there are multiple Champions on the team with this skill, only one will activate.